选择题:请阅读Passage 2,完成题:A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to fall into some genres.The two genres most popular with the children I in

  • 题目分类:教师资格
  • 题目类型:选择题
  • 查看权限:VIP
题目内容:
请阅读Passage 2,完成题:
A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to fall into some genres.
The two genres most popular with the children I interviewed were'Plafformers' and 'Beat-them-ups'. Platform games such as Sonic and Super Mario involve leaping from platform to platform,avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused concern over their violent content. These games involve fights between animated characters. In many ways this violence can be compared to violence within children's cartoons where a character is hit over the head or falls of a cliff but walks away unscathed.
Controversy has occurred in part because of the intensity of the game play, which is said to spill over into children's everyday lives. There are worries that children are becoming more violent and aggressive after prolonged exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive 'yells' at the screen. It is not only the'Beat-them-up' games which produce this aggression; platform games are just as frustrating when the characters lose all their'lives' and'die' just before the end of the level is reached. Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words'Game over' appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error. This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score. The annoyance experienced when defeated at a computer game is what makes gaming'addictive': the player is determined not to make the same mistake again and to have'one last go' in the hope of doing better next time.
Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality and who act out the violent moves of the games in fight on the playground. The problem with video games is that they involve children more than television or films and this means there are more implications for their social behavior. Playing these games can lead to anti-social behavior, make children aggressive and affect their emotional stability.
According to the second paragraph, how does violence relate to playing computer games?
查看材料
A.When losing computer games children tend to experience frustration and anger.
B.Beat-Them-Ups are more popular with children therefore more likely to produce violent behavior.
C.People who have good hand-eye-coordination tend to be more violent than others.
D.The violent content in the games gets children addicted to the games.
参考答案:
答案解析:

请阅读Passage 2。完成第小题。Passage 2Reality television is a genre of television programming which, it is claimed, presents unscripted dramatic or humorous situations, documents actual events, and features ordinary people rather than professional actors. It could

请阅读Passage 2。完成第小题。 Passage 2 Reality television is a genre of television programming which, it is claimed, presents unscripted dramatic or humorous situations, documents actual events, and features ordinary people rather than professional actors. It cou

查看答案

请阅读短文,完成此题。We've got it all wrong, says Carlos Slim, the Mexican telecoms tycoon and world's second-richest man: we should be working only three days a week. Attending a business conference inParaguay, Mr. Slim said it was time for a"radica

请阅读短文,完成此题。 We've got it all wrong, says Carlos Slim, the Mexican telecoms tycoon and world's second-richest man: we should be working only three days a week. Attending a business conference inParaguay, Mr. Slim said it was time for a"radical overhaul" o

查看答案

根据题目要求,完成下列任务,用中文作答。以下片段选自某课堂实录。请分析该教学片段并回答下列问题:?(1)该教师采用什么方法授课?(2)这些方法有什么利弊?T: Look. It's a rainbow. Oh, it's beautiful! What colour do you like? I like purple.SI: I like yellow. pears(T: What are they??Ss: Pears.T: How many pears can you see?

根据题目要求,完成下列任务,用中文作答。 以下片段选自某课堂实录。请分析该教学片段并回答下列问题:? (1)该教师采用什么方法授课? (2)这些方法有什么利弊? T: Look. It's a rainbow. Oh, it's beautiful! What colour do you like? I like purple. SI: I like yellow. pears (T: What are they?? Ss: Pears. T: How many pears can you see? S

查看答案

请阅读短文,完成第小题。Photographer Teresa Berg replaces a Rottweiler's collar with a pink scarf. She picks a string of pearls to complement a dachshund's coat. She is taking glamour shots of shelter dogs, hoping her spiffed-up subjects will be adopted mor

请阅读短文,完成第小题。 Photographer Teresa Berg replaces a Rottweiler's collar with a pink scarf. She picks a string of pearls to complement a dachshund's coat. She is taking glamour shots of shelter dogs, hoping her spiffed-up subjects will be adopted more quickl

查看答案

下面是某教师在一堂针对高一年级学生听力课的听力材料及某一个教学步骤的记录。听力材料:一篇关于世界石油争端问题的新闻Teacher:Now listen to the tape carefully and answer the questions on PPT.Teacher:OK.Whocan answer the questions(个别学生对问题进行了回答,但是都没有回答对)Teacher:No one can answerOK.Let’s listen again.Teacher:OK.Now,ca

下面是某教师在一堂针对高一年级学生听力课的听力材料及某一个教学步骤的记录。 听力材料:一篇关于世界石油争端问题的新闻 Teacher:Now listen to the tape carefully and answer the questions on PPT. Teacher:OK.Whocan answer the questions (个别学生对问题进行了回答,但是都没有回答对) Teacher:No one can answerOK.Let’s listen again. Teacher:OK

查看答案