选择题:请阅读Passage 2,完成题:A big focus of the criticism of computer games has concerned th

  • 题目分类:教师资格
  • 题目类型:选择题
  • 查看权限:VIP
题目内容:

请阅读Passage 2,完成题:

A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to fall into some genres.

The two genres most popular with the children I interviewed were'Plafformers' and 'Beat-them-ups'. Platform games such as Sonic and Super Mario involve leaping from platform to platform,avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused concern over their violent content. These games involve fights between animated characters. In many ways this violence can be compared to violence within children's cartoons where a character is hit over the head or falls of a cliff but walks away unscathed.

Controversy has occurred in part because of the intensity of the game play, which is said to spill over into children's everyday lives. There are worries that children are becoming more violent and aggressive after prolonged exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive 'yells' at the screen. It is not only the'Beat-them-up' games which produce this aggression; platform games are just as frustrating when the characters lose all their'lives' and'die' just before the end of the level is reached. Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words'Game over' appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error. This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score. The annoyance experienced when defeated at a computer game is what makes gaming'addictive': the player is determined

A.When losing computer games children tend to experience frustration and anger

B.Beat-Them-Ups are more popular with children therefore more likely to produce violent behavior

C.People who have good hand-eye-coordination tend to be more violent than others

D.The violent content in the games gets children addicted to the games

参考答案:
答案解析:

In spite of all stories of prosperity in the United States, not only does povert

In spite of all stories of prosperity in the United States, not only does poverty exist there, but c

查看答案

English learning strategies including resource strategies,communication strategi

English learning strategies including resource strategies,communication strategies,regulation strate

查看答案

Our life has but a short__________.

Our life has but a short__________.

查看答案

Which of the following is NOT the advantage of group work

Which of the following is NOT the advantage of group work

查看答案

The best grouping of teaching when the students are given the task to design a p

The best grouping of teaching when the students are given the task to design a poster for a school e

查看答案